We’re back with more Mass Effect talk, this time with a discussion of Mass Effect 2 and 3 (which isn’t out yet, though that doesn’t stop us from spending a good portion of the episode on it). By the way, SPOILERS. Seriously, don’t say I didn’t warn you. If you’ve got something to say about Mass Effect or our opinions thereof, do let us know through the comments or e-mail.
Show notes and links will be posted after the break momentarily.
(Runtime: 1 hour, 5 minutes)
[00:36] EVERYTHING IS BETTER. (Not really, but close.) Combat is certainly better!
[04:17] Daryl talks about the ups and downs (eh heh heh) of the Mako tank from Mass Effect 1 and Mass Effect 2’s response to some of those problems.
[08:09] Mitchy brings up the “Normandy Crash Site” DLC, which leads us into a discussion of Mass Effect 2’s DLC.
[12:23] What kinds of things transfer between the games, and how will that affect Mass Effect 3?
[13:19] Romances come up. Daryl and Mitchy hate Jack. Evan disagrees.
[19:00] We talk about character interactions, and Evan talks about his feeling of “connection” with the team.
[23:32] Should you play both Mass Effects, or just skip to the considerably better Mass Effect 2? We answer your pressing question. That transitions into discussion of how your choices in 2 might effect big things in 3.
[36:05] Daryl complains about ME2’s lack of urgency in most of its missions.
[40:44] You don’t want to be playing the meta-game in the Mass Effect games, or else you’ll miss out on great revelations and unexpected options.
[46:36] Everybody gives their final thoughts, which involve the overall gameplay structure of Mass Effect, the sense of connection between the player and characters, and the DLC situation.
[1:05:19] Ending Song: “WORLD END Instrumental” by FLOW (Code Geass R2 2nd OP)