Sorry I’ve been so out of the loop! This gameplay footage should have been posted here yesterday, but I guess I just got busy with some real life obligations. No matter — here’s the new gameplay footage for Gears of War 2, scheduled to launch this November… and some of my thoughts!
There’s a couple things that seem to stick out most; better FPS, more weapons, more up-close combat variables, and a larger, more epic scale. It’s sad, however, that the overall graphics are unimproved and nearly identical to its predecessor; the Xbox 360 peaked several months back — not that big of a deal. Still, Gears of War is one of the best, if not the best looking game in the Xbox 360 library, give or take a couple other titles. So it’s mind-boggling how Epic Games managed to smooth things out even a little and keep its same dashing, handsome graphics! So, what the heck? I guess there will be more about it later on, I hope.
This gameplay footage allows for a good amount of dissection and speculation. The new weapons, generally look the same, but with some added features. For instance, there’s a new pistol that looks like its rate of fire is dramatically fast, and brings down its enemies to near-death. And that brings me to the subject of up-close-and-personal combat. It looks like you’re going to be allowed more choice when one of these moments occur. In the gameplay video, we see Marcus lifting up the downed Locust as a meat shield — which is great! I never thought Locust would really think twice about shooting their own kind, as vile as they are. Anyway, after your done with your meat shield, you can go ahead and slit his throat… or twist his neck? Something like that.
Finally! The feature that made this game 10% more fun is still in full effect: chainsaws and ramming them across Locust personnel. The Gears of War 2 teaser provided two glimpses of chainsaw work: ramming it inside Locust from the behind, and having a chainsaw lock-on battle to see who can amputate who first.
[via GameTrailers]