Most of this week’s announcements were new, but it still turned out to be a boring week for Super Smash Bros. Brawl. Hey, at least we got this midget little person from Kirby, right? Welcome to Dojo Day, where Vampt Vo goes over the week’s announcements from Masahiro Sakurai’s Super Smash Bros. blog.
Rumble Falls: We start off the week with an interesting new stage. This is Rumble Falls, an up-scrolling arena from Donkey Kong: Jungle Beat. Oh, come on, you didn’t play it? That might be because it was one of those infamous “Bongo games” on Gamecube. Anyway, this is a vertical-scrolling stage, similar to Ice Mountain or whatever that was called in Melee. You will battle your foes on platforms floating in front of a huge waterfall.
Yoshi: He’s back, and he’s badder than ever. Naw, just kidding. Yoshi looks pretty much the same as in Melee, though it seems his Egg Toss move will now increase his jump, which it didn’t do before.
Skyworld: Pit’s stage. This one boasts an ancient temple feel, and the platforms can easily crumble, allowing your character to fall straight into the abyss.
Footstool Jump: By jumping up, then timing your next jump right as you land on an enemy, you can use their head as a footstool to jump off of.
Knuckle Joe: Finally, the midget. Knuckle Joe, from the Kirby games, is an Assist Trophy. He comes out, rapidly punches your opponents, then performs either a forward “Smash Punch” or an uppercut titled “Rising Break.”
Rumble Falls dissapoints me, since I really don’t like those scrolling stages. Skyworld sounds quite interesting, and I will have a ton of fun with that platform-breaking dynamic. In addition, I think that we are going to see some kind of major dynamic in every stage, whether it’s crumbling platforms or time-change. Melee had a lot of dynamics, but every stage didn’t have a major one like we’re seeing in Brawl.
[via Smash Bros. Dojo]